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Ico logo vreo.jpg A New Way to Present, Measure and Monetize AD's
Rating 3.8
Team Vision Product
3 4 5


Vreo is developing digital advertising solutions that not only address current issues of in-game advertising.

Token MERO
Price 1 MERO = 0.05 USD
Platform Ethereum
Type ERC20
Accepting ETH, BTC
Minimum investment 1,000 MERO
Hard cap 390,000,000 MERO
Tokens for sale 450000000
Country Switzerland
Restricted areas United States, the Balkan states, Belarus, Burma, Cote D'Ivoire, Cuba, Democratic Republic of Congo, Iran, Iraq, Liberia, Moldova, North Korea, Sudan, Syria and Zimbabwe.
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The platform has been designed to provide developers with a shallow learning curve that makes it simple to offer ads in their games.

Using Vreo’s plug-ins with the most popular game engines, including Unity 3D and Unreal Engine, developers can allocate any surface in any game on any platform for advertising in a flexible range of formats—audio, banners, billboards, posters, signage, videos—all embedded directly in the gaming environment so they won’t interrupt gameplay.

Then the developer registers the game in the B2B marketplace, where it’s easy for potential advertisers anywhere in the world to find and evaluate. Developers benefit from a new way to monetize games, a much larger pool of potential advertisers, and a more predictable revenue stream that flows in faster.

While Vreo’s prime focus is on the under-developed market for in-game advertising, the same technology can be used to place ads in mobile apps—a market that is already booming.


Team photo 3913-47586.jpg
Andreas Schemm
CEO & Co-founder
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Alfred Steiof
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Kai Nitsche

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Egor Malychev
Head of Partnerships
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Ali Pasha Foroughi
Team photo 3913-47591.jpg
Tino Kügler
Analysis and Algorithms

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Katerina Koicheva
Marketing and Communication expert
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Roman Pivtoranis
3D Artist and Game Design
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Christian Jungen
Senior Coder


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Lukasz Musialski
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Samater Liban
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Philipp Sandner

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Volker Dressel
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Josef Salcman
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Ralf Heim

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Fryderyk Ovcaric


  1. Q4 2015
    First VR experiences and company founding process started
  1. Q1 2016
    Company set up
    First VR game in development (Infinite)
  1. Q2 2016
    VR Demo is a press title for Razer OSVR HDK head-mounted display
    Eye tracking conceptual phase finished
    First investor gives greenlight for investment
  1. Q3 2016
    Development of eye tracking started
    German government issues first contract for VR gamification project
  1. Q4 2016
    Work on Vreo begins
  1. Q1 2017
    Eye trackingandVreo alpha are presented at GDC in San Francisco
    Further products under development reach beta/prototype phase
  1. Q4 2017
    Vreo marketing starts
    Vreo and eye tracking reach MVP state
  1. Q1 2018
    Community building and establishing launch partners
    White paper v1.0 released
  1. Q2 2018
    White paper v2.0 released
    Work on market implementation begins
    Sale announcement
  1. Q3 2018
    Programmatic advertising reaches MVP state
    Vreo plug-ins for more major game engines reach MVP state
  1. Q4 2018
    First branches in North America and Asia opened
    Work starts on Phase II: Funding Gateway
  1. Q1 2019
    First projects are available on Funding Gateway during beta test
    User retention reaches MVP
  1. Q2 2019
    Games funding and programmatic marketplace go live
  1. Q3 2019
    Mobile app released
    Depending on market development, more offices are opened
    User retention goes live
  1. Q4 2019
    Offices open in South America and Oceania
  1. Q1 2020
    Adoption of other advertising forms into Vreo blockchain model starts
  1. Q3 2020
    Vreo plug-ins can dynamically exchange 3D asset


Expert photo simone-stella-1529500914.jpg

Simone Stella - Developer and Advisor
Rated on 2018-08-03

Not the best idea, there are several projects with the same purpose. The whitepaper is really WELL done, complete and detailed. The team should perhaps be a little bigger, with new members.

Team Vision Product
3 4 5

Expert photo benchy.jpg

Benchy - ICO Analyzer Bot
Rated on 2018-10-19

Team Vision Product
0 0 0